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UX · Product Design · Case Study

Inception

Inception

Inception

Website design for a Web3 social-deduction game — built to create awareness and trust before the game itself had shipped.

Website design for a Web3 social-deduction game — built to create awareness and trust before the game itself had shipped.

UX designer 

June 2023 – Jan 2024

Website

Inception is a social deduction game inspired by Goose Goose Duck, set in a Doge-themed world. While the game itself was still in development, the team needed a marketing website to build early awareness and trust ahead of launch — and to lay the groundwork for an upcoming NFT Collection. I led the visual design of the homepage, working from a content framework the wider team had already agreed on, through an internal design pitch process.

Understanding the product stage

Understanding the product stage

At the time of design, Inception had no playable build to showcase. This meant the homepage's job wasn't to onboard players into gameplay — it was to do the pre-launch brand-building work. The site needed to:

Establish a strong first impression of the game

Attract early community members

Set up the narrative groundwork for the future NFT Collection, game launch, and marketing campaigns

Defining website goals

Defining website goals

Before any visual work began, the team aligned on what the homepage needed to accomplish.

Business goals

Build hype ahead of launch

Establish project credibility

Drive community sign-ups

Prime the audience for the NFT Collection drop

Communicate the roadmap to show long-term direction

Support marketing's ongoing campaigns

User goals

What is this game?

Does the tone and gameplay appeal to me?

Is this project credible?

How does the NFT Collection relate to the game?

Where do I go next to follow or join?

Content strategy

Content strategy

Working with the UX team, I helped map the homepage onto a narrative arc.

01

Awareness

02

Interest

03

Trust

04

Conversion

Visual direction exploration

Visual direction exploration

The homepage needed to balance several tones at once: cartoon humor, mystery/suspense, social-deduction intrigue, and Web3 credibility and collectibility. Game art assets — characters, environments, and world-building elements — were provided by the game design team. I explored multiple visual directions built on top of those assets and presented them as part of an internal design pitch alongside other proposals.

Mood-board & Draft version

Final design & key decisions

Final design & key decisions

1

Hero impact over information lead with a visual hook, defer explanation.

2

One core message per screen  never make a user hold two ideas at once while scrolling.

3

Collection after gameplay, before Roadmap earn buy-in before asking for Web3 trust.

4

Roadmap as a trust mechanism reassure right before the ask.

5

Conversion placed last — The sign-up only comes once it's been earned.

6

Slide-based scroll + progress rail — the page advances like a slideshow, with a left rail always showing position.

01 Hero

01 Hero

No tagline — bets that tone alone earns the scroll

No tagline — bets that tone alone earns the scroll

Atmosphere comes through the art itself

Atmosphere comes through the art itself

Character art & illustrations provided by the game design team

Character art & illustrations provided by the game design team

02 Story & gameplay

02 Story & gameplay

Delivered only after the user is already invested in the world — lowers the effort of learning mechanics.

Delivered only after the user is already invested in the world — lowers the effort of learning mechanics.

Hook curiosity before asking for comprehension

Reduces cognitive load

Hook curiosity before asking for comprehension

Reduces cognitive load

the core emotion of social deduction — primes the user for the trust-building sections that follow.

the core emotion of social deduction — primes the user for the trust-building sections that follow.

03 Roadmap

03 Roadmap

Color does the prioritizing so the user doesn't have to read every card to find what matters now.

Color does the prioritizing so the user doesn't have to read every card to find what matters now.

04 Community CTA

04 Community CTA

CTA: The ask waits until last. Email only , the lowest-friction ask available

CTA: The ask waits until last. Email only , the lowest-friction ask available

Keep the player inside the story even at the moment of conversion

Keep the player inside the story even at the moment of conversion

Collaboration

This was a cross-functional effort. My specific deliverables were wireframes and high-fidelity visual designs, developed through an internal pitch process against other concepts within the team.

Game design/art — supplied characters, environments, and world-building assets

UX team co-developed content strategy and section ordering

Engineering reviewed designs for build feasibility

Marketing aligned on messaging and campaign timing